Translate openscad6/1/2023 It may not be your solution, but adds ideas that can be worked on. ![]() ![]() This will not give you the ability to select an exact wall size, just cond thing is the slope wall is sligtly thinner near the bottom. The hollowing is made scaling the original box down to a certain size. The angles of the side slopes depends on the Y size of the top plane, and to adjust the angles just change TopSideYOffset. The shape consists of a hull between two planes, top side and base. Pardon the long windedness, but I though you might benefit from knowing the details of it. Render (F6) will show the result, with no highlighting.Īll you have left to do is to adjust the points in the polygon, the angles of the slopes, and the various dimensions for the cubes. Handy for showing parts in relation to each other. This makes it highlight when previewed (F5). You will notice that there is a # in front of the front opening cube statement. Within the difference() statement, the object within the union has the two cubes subtracted from it. It then creates a cube to cut out the bottom of the box (because it looked like you wanted it open in your capture pic), and another cube, rotated and translated to cut out the front opening. This is done within a union() which causes them to be combined wherever they overlap. The main program creates the hollow box by calling box_shell() once and end_wall() twice, translating the second wall to the far end. This makes it show the shell only.Įnd_wall() makes an end wall, which we can rotate/translate into place in order to enclose the box. If you want to see what that looks like, place a ! in front of the call to box_shell() in the main program. It is called twice from the module box_shell() to create the desired shape.īox_shell() creates a 3D object that looks like the box without the end walls. In the attached file, there are three modules and the main program.īox_profile() is a 2D object that we can extrude. In general, the way to do that is to make a smaller box, translate it into position, and use difference() to subtract it from the larger box. The next order of business is to hollow out the box, as you say. The two boxes are different in that one has the slopes on the short dimension and the other has them on the long dimension. Not sure what you mean by "split into triangles on the second one". Module box_with_slant_upper(X,Y,Z,f,b,W,cut) Translate()translate()rotate()cube(,center=false) Module box_with_slant_lower(X,Y,Z,f,b,W,cut) ![]() If someone could potentially share their thoughts and ideas, or perhaps even give some recommendations as to what you think I should do to get the results I am after it would be very much appreciated, I wouldn't necessarily need the code writing for me as I do have a programming/scripting background, but that being said if you would like to share some rough examples to explain what your suggesting that would be very much appreciated. Once I have been able to resolve the above issues I was wanting to cut a rectangle hole in the front slope, the rear slope won't have a hole cut into it. It however doesn't solve the problem of lining everything up accurately it still seems near impossible to line everything up pixel perfect. So I thought of a different way I could make thin cubes of 2mm thick as I wanted walls that thick anyway, such as using x, y, z of and then rotate and translate them, this has the added benefit of not needing to have anything cut out from the inside of the cube to make the walls 2mm thick. The problem I am having with this method is lining everything up accurately it seems near impossible to line everything up pixel perfect, it also is very difficult to get the slopes to start at the same height on the front and rear. ![]() Make additional cubes and rotate and translate them then use difference to remove the parts from the cube. The first way could be to make an additonal box with the same dimensions as the lower box but with a height of 14 such as x, y, z of, translate would need to be used with this. I think there is two ways I can do the front and rear slopes, I'd like the total height of the box to be 20. The box currently is in two parts that form a union, the first part is a slim box that has a hollow middle, the walls are 2mm thick, and the x, y, z is The box is to have walls that are 2mm thick. I'm wanting to create a box that has an slope front at approx 130 degrees, and a sloped rear at 40 degrees.
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